There is a common pool of cards that they can all access, but they each have a ton of cards dedicated to them.Īyaka of the house of Ruby can fly and dash around the map while unleashing powerful attacks at the cost of her own health. There are four Mahokenshi to choose from, and each one has a very different playstyle. Secondly, you have to measure your choices with the character you chose. You have to pick and choose where to go, and who to fight. You will never have the time to grab everything. ![]() The map is littered with ways to increase your power, but you have to get to them. The board itself contains sites that allow you to pick from random cards, buy or upgrade cards, increase your stats, acquire relics, or complete side missions for various rewards. This whole setup works great for a few reasons.įirstly is the fact that while you have to move quickly, you can’t usually go straight for the objectives as you will be initially too weak. ![]() Nearly all of them exert some type of pressure on you that prevents you from exploring the whole board.įor example, you might have a limited number of turns to close some portals, you might have to protect some villages or stop a rampaging Oni from reaching a castle. Each one has very different objectives you have to complete in order to win. Mission Mahokenshi Each of the four characters has a distinct playstyle.Īs I mentioned before, each mission and map is handcrafted. Especially when you factor in the final piece of the equation, the missions themselves. It elevates the game above being simply about generating higher numbers for both damage and defense, and it works really well. You can adapt your deck to function better when surrounded or use the physical presence of enemies to block each other and take them out one by one. You have to figure out how many movement cards to fit into your deck and which ones. Tactical movement and positioning in a deck-building game really breaks open a great new dimension to how you think about them, not just in combat, but in deck-building. Forests grant extra defense, while hills grant extra damage, for example. You could funnel them down a choke point, or simply move out of range and avoid being attacked altogether. Most enemies only trigger when you move close enough to them, so you can try to take on as few or as many as you want at a time. You’re enemies play by the same rules, so positioning in combat matters just as much as your cards. Movement cards allow you to navigate the terrain much faster than normal. You also have others that allow you to dash onto difficult terrain with less energy, sprint across multiple spaces at once, or allow you to teleport and fly. While you have cards that deal damage or protect you from damage. Your physical presence in the world is no mere gimmick however, it’s neatly baked into the card play. Moving around the board consumes the same energy you use to play cards, and rougher terrain requires more energy to move across. ![]() The thing that sets Mahokenshi apart is the fact that it feels like a digital board game, and I mean that in a literal sense.Įach mission features a world split into hexagonal spaces, board game style. You have a limited amount of energy each turn to play cards, then you dump the rest at the end of your turn. Mahokenshi shares some familiarity with other deck-building games while wrapping itself with intriguing ancient Japanese mythology. Gideon’s Biasīoardgame Samurai Sota can bypass an enemy’s block by using poison. Success in Mahokenshi comes not only from your deck-building skills but your ability to plan out an effective strategy and adapt your build to each individual mission, as well as the character you chose to bring into that mission. ![]() Most missions place some type of pressure on you, meaning you don’t have the luxury to explore the entire board. You use a combination of energy points and cards to traverse the hexagonal spaces of the board while building up your deck to slay monsters and complete specific objectives within each mission. Moving around a board game-style hex-scape shakes up the deck-building formula Each one is a handcrafted challenge to solve. One thing to note is that while Mahokenshi does take plenty of inspiration from deckbuilding rogue-lites, its environments are not random or procedural. In Mahokenshi, you play as one of four samurai mages attempting to protect the Celestial Isles from dark corruption. You can find a video version of this review on my YouTube Channel. The two are intertwined in every way, and it gives Mahokenshi a unique identity when compared to its brethren. Mahokenshi puts a neat twist on the deckbuilding genre by applying a game board element to its card play.
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